![]() ![]() Geometry generally works, and some modifiers work, simply because they get applied before export. But a general rule to go by, there are only a few guaranteed things. Note that it may be something else that is causing your problem, I don't know without seeing the file. But that is all that will export, so no drivers, no IK, etc. Now if you "bake" the animation, as in, if you use the IK constraints, but make real bone keyframes, then the keyframes will export. FBX doesn't support IK in the file itself(that I'm aware of), and either with Blender or Maya things get exported to FBX(even if Unity itself does it behind the scenes). Some thing just don't directly export, both due to limits of the file format, and due to the engine importing said files. ![]() I don't know Maya that well, but I know it would probably have similar issues.
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